In today's world, children are increasingly distracted, making it challenging for them to engage meaningfully with educational content. Traditional learning methods often fail to captivate their attention and foster genuine curiosity.
Zero to One: AI generated gamified missions, peer-learning community, 1000 Missions, 40K outcomes generated.
With 60% of kids being distracted by social media and nearly a third of teens using platforms like Instagram Reels weekly, there's a clear issue of digital distractions hindering effective learning. Additionally, there's a growing need for useful and educational content to counteract excessive screen time and ensure children's time online is productive.
Parents concerned about their children's digital distractions and seeking meaningful educational content to supplement their online activities. Also, students who could benefit from more engaging and interactive learning experiences to overcome distractions and improve their academic performance.
Meeku.world offers a solution by providing a collaborative STEM learning platform tailored for groups of four students. By harnessing the power of peer learning, Meeku.world engages students in dynamic missions and interactive activities, mitigating the effects of digital distractions. It delivers useful and educational content that aligns with parents' desires to enhance their children's screen time with beneficial learning experiences.
Meeku.world significantly improves the learning experience by leveraging peer learning to address distractions and enhance academic performance. By offering a platform where students can collaborate, engage, and learn together, Meeku.world helps students develop better behavior patterns, attention spans, and performance outcomes. This leads to improved learning outcomes and sets students on a path to success in STEM education and beyond.
✅📅Talking to parents, teachers understanding their pain points, anaysing the market and ideating on the product.
✅📅Optimized product roadmap by prioritizing onboarding and lesson experiences through market research, ensuring user engagement
✅📅 Successfully improved the product design by incorporating user feedback, leading to continuous enhancements with an 90% positive feedback rate.
✅📅 Produced weekly updated Product Requirement documents by incorporating feedback from stakeholders, fostering alignment between the client and team
✅📅 Handling from top of the funnel to the bottom with Marketing and Sales team.
✅📅Building a team of doers. Leading by passion and setting high standards.
✅📅 Drive sales success through strategic initiatives and impactful contributions.
✅📅 Streamlined cross-functional team meetings of +25 members (UX/UI, Research, and Developers), including sprint planning, retros, resulting in 50% productivity boost
Studies have shown that children aged 8-14 experience difficulty in maintaining focus for extended periods, with research indicating an average attention span of only 8-12 minutes during learning activities (Source: Frontiers in Psychology).🙉
Research conducted by the National Education Association reveals that a significant percentage of students in this age group lack intrinsic motivation for learning, with only 37% of children reporting high levels of engagement in school (Source: National Education Association).🙇
According to a survey conducted by Common Sense Media, children aged 8-12 spend an average of 4.5 hours per day on screens, with a considerable portion of this time devoted to social media platforms (Source: Common Sense Media).🙈
Research published in the Journal of Educational Psychology suggests that children who miss out on key educational experiences during their elementary and middle school years are at a higher risk of academic underachievement and disengagement (Source: Journal of Educational Psychology).💯
🌟 Fueled by parental passion, sought wisdom from 100's of teachers, parents and students; transformative insights. 🔔
Need for Useful Content: A significant number of parents, 76%, agree that the less time kids spend with social media, the better off they are2. This suggests a strong need for useful and educational content to ensure that the time children do spend on screens is beneficial.
Overcoming Distractions through Peer Learning: Research indicates that active learning driven by collaboration and interaction leads to higher rates of achievement for learners. A study found that students taught by traditional lecture-based learning are 1.5 times more likely to fail than students participating in courses featuring active learning3. Furthermore, cooperative learning has been shown to promote students’ engagement and achievement regardless of their prior knowledge levels
Guardians interested in supplementing their children's education with meaningful STEM activities and ensuring their screen time is constructive and beneficial
Meeku harnesses technology and child psychology for its distinctive solution.
Parent registers the student. Create login for their children.
Parent approve the friends adds it to their circle. Parent decides their approval is needed or not.
Students will learn with their peers, have great learning outcomes with their peers.
We have made complicated STEM concepts fun and collaborative with our gamified platform.
Learning and fun intertwined in an engaging experience.
The form has been successfully submitted.
Our excellent customer support team is ready to help.
Our excellent customer support team is ready to help.